Why do we hate work so much?

Kyle Bragger has an impassioned post over at Medium about how The Hustle™ is bullshit.

He makes some good arguments for why you can’t increase productivity by working more but I could not help coming away with the feeling that it’s becoming increasingly fashionable to bash people who work longer than normal.

People who work beyond 9 to 5 (or 35 hours), we are told, “accomplish nothing of lasting value” and are peddling “ridiculous” working practises.

Love your work so much that you would rather do that than go on vacation? Tough! All work and no play make you a sad lonely weirdo and that’s that!

Yep! That’s hyperbole but so are a lot of implied side-effects of long working hours in Kyle’s post. It might very well be that Kyle’s weight gain was down to stress and long working hours (that’s his situation) but I’m fat not because I work long hours but because I am too lazy to exercise and eat anything that moves.

Quantity over Quality

I understand that a lot of Kyle’s post is simply his personal experience and those are facts that cannot be denied. He DID become more productive when he started working less.

As I mentioned in a previous post, I support a fair work-life balance but I find it surprising that the same people who make a quantity vs quality argument against work will simply accept as fact that “quantity time” with family/out of work is better than “quality time”.

The best work demands sweat and blood

Reduce the amount you work and “I’ll be surprised if you don’t start doing the best work of your life too.” says Kyle.

I am sure Einstein, Edison, Leonardo da Vinci, Bill Gates, Steve Jobs, Michael Jordan, and many famous athletes (all famous workaholics) didn’t get that memo.

As much as we like the concept of the idyllic 4-hour and 4-day work week, the simple truth is that great work takes a lot of effort and time. Sure, there might be the odd person that achieves that without any effort but all else being equal (talent, intelligence, education etc.), longer hours and work do produce better results.

It’s called “balance” for a reason

Workaholism is a real problem. I don’t think “the Hustle” should ever be a badge of honour but let’s not tarnish all examples of long work hours with a simple and convenient argument of “balance” and all workaholics as being “out of their mind”.

Ultimately, as individuals we need to find a balance that works for US. What is work-life balance for me might simply be ridiculous for you and vice-versa.

Do what you love

It worries me that an entire generation of people are being brought up on the “you don’t need to work more than 35 hours a week” philosophy. It fails to address the complexities of what an individual wants and alienates people who do work long hours.

Within my social circles (friends & family), it increasingly baffles me that people just don’t “get” that I love my work. Not because I run a business; sure I love that. Not because I have a job that I enjoy; that’s a bonus. I love the “work” that I do. The programming, the pitches, the selling, and everything that goes with. I love the stress and the elation. All of it.

Why then, is it wrong for me to spend most of my time doing what I love? Why do we have to pick our workaholics as the “odd ones out”? The ones “who are doing it wrong”?

Kyle is right about one thing. If you don’t like working hard long hours and you feel that your current job isn’t right for you, quit and do something that works for you and you will enjoy.

The best way to summarise Kyle’s post - “do what you love”.

And if what you love is work, Hustle™ away!

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It’s OK to love your job

Anyone who knows me personally or at work knows that I love to talk. It’s probably the only thing I can do very very well. Yet, it always bothered me that my personal blog (this one) has always been largely neglected and confined to short bursts of inspiration and content sharing. As usually happens, work and life took over. Not anymore. 

This post comes courtesy of a link via Phil Sherry on twitter who shared a very interesting link from StackExchange titled “Should developers accept overtime/weekend work/denied bonus payments?“ 

This topic is very close to my heart since it is one of our fundamental tenets at hedgehog lab to treat developers as important assets. Given our entire company was built around the concept of getting together great developers and designers to produce simply brilliant work, I have always been against the imposed long hours and graft in agencies and a fair number of software companies. Therefore, it should come as no surprise that I agree with a large part of the conversation in that post.

However, the top voted response on the discussion really annoyed me to the extent that I felt compelled to address and respond to it.

Yes, developers think working long hours is a sign of machismo, it really is stupidity.”

I don’t think I have met a developer in all my years in the industry who thought long hours were somehow “the path to a thousand virgins”. This statement kicks off the very one-sided argument that long hours are essentially bad and everyone who works more than a 9 to 5 shift is basically doing it wrong.

There are tons of reasons why long hours are perfectly fine and working weekends is not a badge of shame. 

Some of us LOVE what we do

Probably the most important reason developers work long hours is because they absolutely love what they do. They would rather miss out on a movie, a night out, or mundane television in order to learn that awesome new programming language or write something that they always wanted do.

One of the endearing memories I had from my younger days was the extremely late nights and long hours of programming. I was just introduced to the web and my fascination knew no bounds. As a self-taught programmer, I was obsessed about learning ever major programming language in those days. Staying up until 3am was small price to pay for pursuing something that you absolutely loved.

15 years later, I still love staying up late to read up on new technologies and tools. Admittedly, a majority of my time now is spent in sales and new business but it doesn’t stop me from sacrificing some down-time to catch up with the latest in technology. Not because I have been force to but because I WANT to.

Not every start-up is backed by tons of money in the bank

A lot of commentators in the above discussion had the opinion of “if your company is asking you to work longer, then they should really be hiring more people”. As someone who runs a boot-strapped company where money does not grow on trees, I can assure you that a lot of employers would love nothing more than to hire extra developers, give fair overtime and bonuses, and generally stick to fair working practices rather than tax existing staff.

However, the simple reality is that unless you are heavily funded start-up, the only way to deliver more work with limited resources is to encourage staff to put extra effort in. 

I do take the point that you should not FORCE your developers to put in additional work outside their contracted hours but there are always exceptions that should apply.

Competition is a dangerous task master

The big problem in the tech industry and especially digital agencies is that long hours are the norm. For an agency to not enforce long hours is almost a competitive disadvantage in many circumstances. 

As someone who runs an agency, I manage an average of 5 to 7 hours of sleep depending on times of the year and days. Yet, it is not unusual for some of my peers to work 18 to 20 hour days with less than 4 hours of sleep. The problem becomes worse as your seniority in the company increases.

The simple issue here is that your competitors are willing to put longer hours in to deliver work faster and cheaper than you. How do you respond to that? True that there are lot of other competitive advantages you can gain around skills, service, and strategy but in an industry that bills by the hour, more work equals more money. 

None of this makes it right

Having argued for valid cases of longer hours, I have to agree ultimately with the broad points raised by people in the discussion. As I mature as a developer and as an entrepreneur, it is becoming increasingly evident to me that overworked developers are less productive developers. Sometimes, taking time off work actually helps developers broaden their horizons and increase output.

Employers in the tech industry should treat their staff as important assets and not as disposable “resources”. 

I do not claim to know all the answers to some of the underlying issues behind the case for long hours but I know a good developer when I see one, and he definitely isn’t over-worked.

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13 Reasons Why Software Is Not Free

wildchocolate:

Lately it seems more and more evident that the general population expects software to be free or at the very least cheap. This is reinforced when companies like Apple, who make a tremendous income off of their hardware, the iTunes store, and many other revenue streams, heavily discount their…

(Source: brittanytarvin)

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VIDEO debate, cutting to the chase « jd/adobe

I think we all know now who is “really” benefitting from Chrome dropping support for H.264 in the video tag.

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Six years ago Wikipedia started with a radical idea. That’s true. I ain’t promising you nothing extra. I’m just giving you life and you’re giving me life. And I’m saying that men can live together without butchering one another.
Now remember, when things look bad and it looks like you’re not gonna make it, then you gotta get mean. I mean plumb, mad-dog mean. ‘Cause if you lose your head and you give up then you neither live nor win. That’s just the way it is.
Dyin’ ain’t much of a living, boy.
Please consider a generous donation to the Wikimedia Foundation.

Six years ago Wikipedia started with a radical idea. That’s true. I ain’t promising you nothing extra. I’m just giving you life and you’re giving me life. And I’m saying that men can live together without butchering one another.

Now remember, when things look bad and it looks like you’re not gonna make it, then you gotta get mean. I mean plumb, mad-dog mean. ‘Cause if you lose your head and you give up then you neither live nor win. That’s just the way it is.

Dyin’ ain’t much of a living, boy.

Please consider a generous donation to the Wikimedia Foundation.

(Source: seoulbrother)

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(Taken with instagram)

(Taken with instagram)

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Some great business advice by Brendan Dawes. Brendan + Action (by marc.thiele)

Some great business advice by Brendan Dawes. Brendan + Action (by marc.thiele)

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Startup lessons learned from Warren Buffett | VentureBeat

Everybody should read this.

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For anyone who thinks there is no technical merit in Apple's decision to block Flash/Cross-Compilation.

The application linked to is featured BY Adobe on their CS5 page. Just read the testimonials and tell me technical issues are irrelevant!

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(via r)

(via r)

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FUCK YA!

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The Macalope Weekly: The Jerk Store

Blaming Apple for all the evils in the world has become a trend today. Frankly, if you don’t like Apple, then please do us a favour and stop buying their products and enriching their 100 bazillion dollar cash chest.

Those of us who ARE interested in an evil overlord will keep paying our hard-earned cash to Apple.

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"Instead of aping Microsoft, Google should take a page from Apple’s playbook. Sure, Steve Jobs is a control freak. But at least Apple remembers that computers were originally intended to make our lives easier—not provide us with ever-more-pointless chores."

Google Buzz? More Like Buzz Kill - Techtonic Shifts Blog - Newsweek.com

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Fantastic Wallpapers That Will Blow Your Desktop Away - Smashing Magazine

Get some wallpaper love.

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